Here are some stories about gaming, as well as books that will tell you how to improve at games.
This booklist was contributed by Appleton Public Library Reference and Information Services Staff, 04/08
The complete idiot's guide to chess(2002)Your're no idiot, of course. You're intrigued by the game of chess, and your'd like to learn how to play--or play better. But chess is a challenge even to the master, and for many of us the biggest challenge is learning. The Complete Idiot's Guide to Chess, Second Edition, will tell you everything you need to know to become a budding Kasparov. In this newly updated and revised Complete Idiot's Guide, you get: A comprehensive explanation of all the rules, including all the basics of the board, pieces, and moves. Lots of diagrams on every page so you can easily follow the book's instruction. Famous openings and well-known tactics; sneak attacks and other tricky maneuvers.
Game programming gems 5(2005)The fifth volume in this "gems" series consists of 62 articles that offer advice on providing reusable components in the game production pipeline, simulating reality with physics and AI, rendering graphics, writing audio processing code, and networking for massively multiplayer online games. Color plates of game elements and environments are provided.
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation Portable(2007)Visit hackingpsp.com to post your questions on the author's forum, download any files you need, get updates to the book, and check out new hacks the moment they're available.
The ultimate history of video games : from Pong to Pokemon and beyond--the story behind the craze that touched our lives and changed the world(2001)Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon.